![]() Which means halfway through the fight they are at 50% HP, Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat.These breaks are for mechanics alone and do not include break damage or the associated break multiplier,.Due to some units having mechanics around break, the enemies are simulated to be Broken for the purpose of these characters abilities at:.Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,.This means that when you build your team, you need to ensure the proper Skill Points balance to feed the main carry with all the SP they need. Characters are simulated to always use their Skill and Ultimate (when it's available). ![]()
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